Authors
Christophe Hery, Ryusuke Villemin
Pixar Animation Studios
Portals
Summary
This course solves the rendering equation focusing on reflection only ignoring all transmission effects like refraction, sub-surface scattering, and volumetric phenomena. The rendering equation is further divided into direct lighting integrator (directLighting), indirect diffuse integrator (indirectDiffuse), and reflection integrator (indirectSpecular).